﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TinyTeam.UI;
using UnityEngine.SceneManagement;

public class LoadUI : TTUIPage
{
    public LoadUI() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal)
    {
        uiPath = "UI/LoadUI";
    }
}
